In a Stillwell alley that smells like burning copper and old jasmine, there's a door that wasn't there before.
Behind it is Club Zer0, a magick bar in a side-dimension. It sits beside the Shift and touches several jurisdictions without fully belonging to any of them.
Neutral ground, black market, sanctuary, gossip exchange, backroom court, occult speakeasy. It isn't a fantasy tavern.
The proprietor
Jenn Zer0 keeps the club, and she keeps its law.
Billy Grin is tied to the place too, the way he's tied to old roads and bad doors.
House law
"The law of Club Zer0 is marketplace law." Bars and marketplaces carry communication, exchange, commerce and neutral-ground magic, and the club runs on all of it.
Five laws. Every one is a prohibition.
No open war inside.
No feeding without consent.
No taking names from the guest list.
No Archon paperwork at the bar.
No unpaid debts leave through the front door.
Source of record: Series Bible; Character Sheet. Cleared. Revised 2026-10-17.

