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The Codex

Every file, A to Z. Filter by floor or search by name.

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The World

The Accords

Border law for the prison-world: who crosses, what it costs, who may contact humans, which gates stay sealed. Still in force.

Places

The All-Star Diner

A roadside diner, home of the All-Star Special. The diner itself is the sentient one. Staff differ at every location. An entrance, and an easy one.

Powers and Entities

The Archons

The prison-world's administrators, from clerks and wardens up to correctional angels and algorithmic saints. No horns.

The World

The Between

Roads, thresholds, dream corridors, missing time, wrong exits: the jurisdiction of how things move. Lit from the wrong angle.

Persons of Interest

Billy Grin

Local, strange, useful, and frightened beneath the grin. Tied to old roads, bad doors, and Verone's life before the mantle.

Post-Mortem Reports

The Bort File

The whole file is one laminated card that says BORT. Sixteen folders so far, all named the same.

Places

Club Zer0

A magick bar in a side-dimension beside the Shift. Neutral ground, black market, sanctuary, backroom court. Five laws.

Powers and Entities

The Courier

The road's own egregore: one entity on every road, made of the faces of lost travelers. Courier, Linkman, and to a stranded human, Miles.

The World

The Demiurge

Architect and jailer of the prison-world. He built time, names, mortality and the border architecture. He's dead.

Post-Mortem Reports

Deprecated Berlin

A near-future Berlin that retired its bodies. Five songs, a count-in, and a voice that ends on one word.

Post-Mortem Reports

The Driver Reel

No map, no names. A reel in a mailbox with one word on the box. Sixty-three pieces, most untitled, most past eight minutes.

Powers and Entities

Egregores

A belief organism: a thoughtform a crowd feeds until it argues back. The Mantle, a corporate icon given meat, and a town's hidden underside are all one kind.

Places

Ellis Road

A road on no map, off a green exit sign at mile marker 237. GZS Radio on a dial set to off. Every other road runs to it.

Places

The Endless City

The True Mage line's own pocket city, for people who never existed or never had a place. The Infinite Library is inside it.

Instruments and Relics

The Eye in the Palm

Verone's chest mark, and this archive's own: a white left hand on black, one eye in the palm, never mirrored.

Places

GZS Radio

Broadcasting from gaps in the prison system: warnings, field reports, songs with instructions, ads for impossible places.

Powers and Entities

The Happy Face Monster

A corporate egregore wearing a mascot as flesh, with a yellow Happy Mart smiley for a head. Threat level Omega.

Places

Happy Mart

The chain where this world goes wrong, aisle by aisle, under bad fluorescents. One of four roadside franchises, and a hard door.

Powers and Entities

Hexorius

A municipal underworld intelligence, the mask hidden cities wear to speak in a human shape. Governs the Belows. At Stillwell, its spirit.

Case Files

How a Case Arrives

The Shift puts Verone where the case is. The Whisper is the assignment. Three registers: mundane, apocalyptic, other realities.

Places

The Infinite Library

Inside the Endless City, a library that holds every story ever told, imagined or not.

Instruments and Relics

The Infinite Mysteries Source Deck

One of one. Each card is a compressed spell, map, warning and key, and it reads the prison's architecture, not your fortune.

Persons of Interest

Jenn Zer0

Owner of Club Zer0, the neutral ground. Hospitality, debt, secrets and the emotional weather of dangerous people are her trade.

Persons of Interest

Jon Smiles

A human, and Verone's primary anchor: witness, conscience, procedural mind, human-law counterweight.

The World

The Law of Crossings

Five rules for any crossing between jurisdictions: a threshold, a state change, recognition, a toll, and a custodian.

Places

Lenora, Kansas

A real town on the Solomon, founded 1873. In the story Lenore, the sign reads POP. 454 going in and POP. 455 going out.

Instruments and Relics

Living Sigils

Accord sigils the mantle burned into Verone: warning, restraint, weapon channel, painful legal interface. They are the leash.

The World

The Lost Highways

Route 66, old Route 666 in Arizona, and US 70 through Waverly, Tennessee. Signs change. The record keeps the roads, and a list for later.

Places

Lucky's

A gas station and trading post with a rabbit for a mascot. The Night Manager runs every one. Neutral ground where deals get done.

The World

Magick Is Access

Magick is access to layers of reality you can't normally perceive. Every spell feeds something. No free spells.

The World

The Mantle

The True Mage's office: a check from the Source, worn as belief in someone who cleans up after gods die. Verone is its current address.

Post-Mortem Reports

The Memphis Drive

Small river towns on the road to Memphis, and a radio that played something after the stations ran out. Six tracks, five names.

Persons of Interest

Nathaniel Verone

The Last True Mage. Occult drifter, enforcer, Keeper of the Accords. Allegedly the last of his line. Not impressed.

Post-Mortem Reports

One-Light Town

A river town with one stoplight. Four men got out. The photograph on the back of their album shows five.

Powers and Entities

The Paramentals

Spirits of a city's infrastructure, and the population of Stillwell Below. Concrete, steel, glass and current.

The World

The Roads

Highways are liminal places you can drive. They work like the Belows, keep local custodians, and all of them run to Ellis Road.

Instruments and Relics

The Sacred Bat

A baseball bat carved from the cross of reality HJ-527-Q and blessed in sacrificial blood. It morphs, and it has opinions.

Powers and Entities

Servitors

A purpose-built thoughtform with one job. Forget its kill-switch and it becomes a parasite.

The World

The Shift

The membrane between the jurisdictions. It moves Verone across space, sometimes across realities, and it decides where.

Places

The Starlite Motel

A motel in every city, all kept by one blind man. A door to the Above and the Below, and an easy one.

Places

Stillwell Below

The Below-city under Stillwell, Indiana: the town's hidden underside, reached through its storm drains, sewers and tunnels.

Case Files

The Stillwell Case

An impossible crime scene in the chapel of an abandoned hospital in Stillwell, Indiana. Verone and Jon Smiles meet there.

Places

Stillwell, Indiana

A small Indiana town where all five jurisdictions touch in a dead hospital's chapel. There's a second town underneath.

Post-Mortem Reports

Sunscreen State

Hot country, a porch, a fan aimed at an amp. The county lost the house's address in 1971. The porch is still standing.

Places

US Highway 36

The main-story road, west through Missouri and into Kansas. The file is mostly blank, on purpose.

The World

The Vertical Structure

The prison-world floor by floor: the Above, the Middle, the Below, the Between, and the Shift, the membrane that is none of them.

Persons of Interest

Wade Harlow

Twenty-six, two semesters of art school, day shift retail. The roads keep picking him, and a ledger at a Lucky's holds half a sentence of his.

The World

The Whisper

The True Mage's office felt as pressure, instinct and half-heard warning. It's the assignment. At Stillwell it says one word.

Post-Mortem Reports

The Wonderful World

A world with its calendar nailed to the late fifties. The survivor keeps inviting everybody back, like it's good news.


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