TRUEMAGE.COM The letter

The World

How the prison-world is built, and what its laws will and won't let you do.

The World

The Accords

Border law for the prison-world: who crosses, what it costs, who may contact humans, which gates stay sealed. Still in force.

The World

The Between

Roads, thresholds, dream corridors, missing time, wrong exits: the jurisdiction of how things move. Lit from the wrong angle.

The World

The Demiurge

Architect and jailer of the prison-world. He built time, names, mortality and the border architecture. He's dead.

The World

The Law of Crossings

Five rules for any crossing between jurisdictions: a threshold, a state change, recognition, a toll, and a custodian.

The World

The Lost Highways

Route 66, old Route 666 in Arizona, and US 70 through Waverly, Tennessee. Signs change. The record keeps the roads, and a list for later.

The World

Magick Is Access

Magick is access to layers of reality you can't normally perceive. Every spell feeds something. No free spells.

The World

The Mantle

The True Mage's office: a check from the Source, worn as belief in someone who cleans up after gods die. Verone is its current address.

The World

The Roads

Highways are liminal places you can drive. They work like the Belows, keep local custodians, and all of them run to Ellis Road.

The World

The Shift

The membrane between the jurisdictions. It moves Verone across space, sometimes across realities, and it decides where.

The World

The Vertical Structure

The prison-world floor by floor: the Above, the Middle, the Below, the Between, and the Shift, the membrane that is none of them.

The World

The Whisper

The True Mage's office felt as pressure, instinct and half-heard warning. It's the assignment. At Stillwell it says one word.


Elsewhere in the Codex

The letter

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A Thursday letter from the Codex is planned. The first one has not gone out. Leave an address and it comes to you.